Mass Effect: Andromeda Game Review[c-source]
Accolades[C]
Year | Award | Category | Result | Ref |
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2016 | Golden Joystick Awards 2016 | Most Wanted Game | Won | [93] |
Global Game Awards 2016 | Most Anticipated Game | Won | [94] | |
The Game Awards 2016 | Most Anticipated Game | Nominated | [95] |
Reception | ||||||||||||||||||||||||||||
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Some Pics Of Original Gameplay
Gameplay[C]
Mass Effect: Andromeda is an action role-playing game in which the player takes control of either Scott or Sara Ryder from a third-person perspective. Both Ryders' appearances and first names can be determined by the player.The appearance of their father, Alec, is automatically adjusted based on how the Ryder twins look. Upon beating the game, a New Game+ is unlocked, which allows the player to restart the game with certain bonuses and switch to using the other Ryder, if interested.Players can also choose to continue playing with their existing character and complete unfinished missions.
Unlike previous installments in the Mass Effect series, where players begin each new game by choosing from six different character classes that each have their own unique set of skills, players instead have free reign to assign any skills that they want and build towards a specialty over the course of the game. For example, the player chooses to invest solely in biotic skills, Ryder will unlock the Adept profile, which results in bonuses related to that play style.Experience points for spending on skills are earned by completing missions, and there is no cap on the number of points that can be earned.Points assigned to each skill can be constantly reallocated so that players can experiment with multiple gameplay approaches without having to restart their games and build up their skills from scratch again.
Navigation and exploration
In Mass Effect: Andromeda, the player explores the Andromeda galaxy by selecting destinations from the inside of a ship called Tempest. By having Ryder stand on the ship's bridge, the player is able to overlook the stars using a galaxy map and seamlessly choose a navigation point. Over a dozen planets have hub worlds that connect the player to various quests that need to be completed,such as taking out hostile enemy bases or hideouts,scanning for objects with useful data, or completing loyalty missions for Ryder's squadmates. As quests are completed, the player earns "Andromeda Viability Points", which allow for certain upgrades, and planets increase their "Viability Levels", which allow for the building of outposts. Each planet has a boss that the player may not be able to defeat at first and may need to revisit later once Ryder has sufficiently leveled up.
Planets have open world elements and can be traversed using the Nomad, a six-wheeled, all-terrain vehicle.While driving the Nomad, the player has the ability to scan the planet's terrain for resources and then deploy mining drones to collect them. As new areas are explored, the player can find drop zones that serve as fast-travel points and allow for a loadout change. Some planets have environmental hazards that must be accounted for, such as the planet Elaaden, where Ryder must avoid the heat to prevent taking damage.Over the course of the game, the player can find blueprints and resources that are used for crafting weapons and armor. Some crafted weapons can be given customized names.
Dialogue
Similar to its predecessors, the player can interact with characters in Mass Effect: Andromeda using a radial command menu where the player's dialogue options depend on wheel direction.[6] Around the wheel are four types of responses that shape each conversation: heart, head, professional, and casual.In general, conversations are based on agreeing or disagreeing with participants.During some conversations, the player will be prompted with an "Impulse Action" that offers an additional choice to what is available on the dialogue wheel.For example, an on-screen prompt to "shoot" might appear and be momentarily selectable. By conversing with characters aboard Tempest, Ryder can develop friendships, and if desired, romantic relationships with specific characters over time. During both dialogue and quest sequences, the player will sometimes be tasked with making moral decisions that do not have a clear good/bad distinction but are intended to be more nuanced, marking a departure from the Paragon/Renegade morality system of prior titles in the series.
Combat
Combat in Mass Effect: Andromeda takes place in real-time, and unlike previous installments in the series, pausing the game to aim or use skills from a menu is no longer a feature. During action sequences, the player has direct control of Ryder from an over-the-shoulder perspective, who can move around the battlefield in a variety of ways, including a side-to-side dash or vertical leap into the air using a jetpack. When the player approaches an object, Ryder will automatically take cover, providing the player with protection in battle. The game encourages players to keep moving during combat with large, open battlefields and enemies that will attack from all angles,but also allows for both aggressive and defensive strategies.Damage is dealt to enemies using gunfire, melee attacks, or specialized skills such as a flamethrower. At all times, three skills are available for use, along with a profile that provides play style bonuses. The player can rotate between up to four combinations of skills and profiles by setting up "favorite slots", which can be accessed on the fly. For example, one slot might have three biotic skills and the Adept profile while another has three combat skills and the Soldier profile.A single skill cannot be deployed continuously; rather, after a skill is used, there is a cool down period during which the skill is disabled but other skills can be used. Some weapons in the game have a finite magazine and require players to replenish ammunition after a certain number of shots, whereas other weapons operate on an overheating system where the player must wait for the weapon to cool down after a certain number of shots.
Wrote by Ma